Instead, Gunfire Games became busy with a new IP, Remnant: From the Ashes, and Nordic would move the franchise to another studio, Airship Syndicate, to develop a prequel ( Genesis) instead of a sequel. Nordic then acquired Gunfire Games, meaning Darksiders IV could be coming next. While not as critically successful as the previous titles, Darksiders III was still a solid entry to the franchise, and able to make its budget back. And so Darksiders III came out in 2018, six years after Darksiders II. The excellent reception of the remaster also convinced Nordic to hire Gunfire Games to develop the next chapter of the franchise. While the remaster was not exactly what fans wanted, it was still a piece of good news, as Gunfire Games was formed in 2014 by Adams, who was involved in the Darksiders franchise from the very beginning. So in 2015, three years after its original release, Nordic published the Darksiders II: Deathinitive Edition remaster, developed by Gunfire Games. However, instead of keeping the Darksiders project moving forward, Nordic decided to play safe by first exploring the franchise’s past. As a result, the THQ brand and the Darksiders IP ended up in Nordic Games’ pocket. When THQ was dissolved, its many development studios and franchises were sold up to different buyers. Vigil Games was dissolved in January 2013, and all the plans for the franchise were turned upside down. Unfortunately, THQ would file for bankruptcy at the end of 2012, dooming Vigil Games in the process. While Vigil Games created the original concept of Darksiders, THQ money made it possible to bring the two first games to life. Vigil Games was created in 2005, but in 2006 they became a part of THQ, a big publisher ready to throw a lot of money in Darksiders’ direction. It couldn’t be any other way, as the franchise was created by Vigil Games, a studio formed by comic artist Joe Madureira and game designer David Adams. While Darksiders is not without its flaws, the game is just overflowing with style. Little did we know that what made Darksiders possible would also bring its doom. It’s a brilliant project that demanded a lot of planning and established a fast execution since Darksiders II came out only two years after the first one, it became reasonable to expect a new game every couple of years. Each main Darksiders game would focus on one of the Four Horsemen, and only when each main character was introduced would we get to play with all four simultaneously. As soon as Darksiders II hit the market, it became clear that Vigil Games was developing an ambitious project that was bigger than any individual game. By letting players control Death, the game allows fans to know a second Horsemen while new details about the overarching lore are revealed. Instead of resolving the massive cliffhanger at the end of Darksiders, Darksiders II took a whole different and exciting direction.
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